Monday, June 15, 2009

Posted the video in the wrong order...

Lol.

Obviously, you'll need to watch the video in order...

Start with the first, then go to 2 of 5, 3 of 5, and so on...

Sorry that you have to work backwards...

For the blog entry (due Wednesday), I want you to watch the video and write a reaction to it. Do you agree with the thesis that whether or not you play video games, they are changing our lives? Why or why not?

What video games do you play now? How 'bout as a child? Where do you think the future of video games is headed?

Can you imagine a future where the lines between fictional programming and video game playing are blurred? Why or why not?

Peace,

Jack

4 comments:

  1. Mike Mathews
    Blog entry #6
    Before viewing these videos I believed that video games and virtual reality would become the future of the world that we live in today. I wasn’t sure when and how it would happen but after viewing this I have to come to realize that it’s coming much sooner than we think. The development of video games have been astronomical in the past 10 years, the graphics and realism of the games I play today are shocking to me and I’m excited to see what will be next in the near future. Sooner than later, video games and other technology will start to blend together to create even more advanced virtual reality that could determine the outcome of the future on our planet.
    Video game creators have tried to predict the next 25 years of gaming and their predictions shocked me. The first advancement that is being created today and will be out soon is the “never ending” game. These types of games will have unlimited space to roam and play with a never ending storyline. This technique is called procedural generation. The next advancement looks like the use of 4G. This will give you a wireless connection 30 times faster than the DSL connection many people have in their homes. This will allow gamers to carry around handheld gaming devices much more powerful than the Xbox 360 that’s popular today. It will also allow you to connect to other gamers anywhere in the world at anytime.
    People have predicted that by about 2018 the video game console will be gone forever. In its place will be graphics fired directly into your retina allowing your whole vision to become the monitor. This is called Virtual Retina Display and is currently being worked on at the University of Washington that will project images right in your eyeball. As you can see the idea of “video game” will be threatened by this invention because lines will blur between technology and you will see this being used in many different ways. I can see this definitely being used by the military to put the soldiers in “real” combat situations that could look, feel, and even smell like the real battlefield.

    ReplyDelete
  2. Mine is too long I sent it to you by e-mail. Hope that's cool with you.

    ReplyDelete
  3. Video games are becoming a huge part of today’s lifestyle. They become a way for teenagers and young children to live a life in a different world. It becomes a place for people to escape reality. It seems that children who play video games are able to learn different lessons then children who do not play video games. For example, teenagers who play games like the Sims are able to create any life they want. The characters in the game are supposed to react like anyone would in a real life situation. They are able to learn different abilities and this allows them to complete different tasks. An example would be when a sim is cooking. If they do not have any cooking experience, just like how a teen may not have cooking experience, a fire may occur. This can teach a teen that it is important to know how to handle a stove or oven before attempting to cook a meal. It also seems that video games are becoming a new way to socialize. With online video games, you can connect with people all over the country. Rather than going out and meeting new people, gamers are having cyber friends who they may never meet in real life. Many people only play video games and many create a living out of playing video games. As a society, we are focusing on video games as a source of entertainment and a way of learning. For younger children there are games that teach reading, writing, math, and science skills. Everywhere you look, video games are having an affect on life.

    Video games today are very different than video games when we were younger. Today, I play games that are more interactive, and require skill by the player, such as the Guitar Hero games. If you do not have very good reaction time, and finger speed, you may not be very good at this game. When I was younger I played games such as Mario and Sonic Racer. These games did not require as much skill because you had many chances to complete the challenge. For the future of video games, I think they will become more realistic. Besides the graphics becoming much better than they are now, I think games will require more skill and knowledge and possibly teach more lessons to teenagers.

    I think in the future video games will become a way of life and as technology gets better, video games will be used for more than just entertainment. They will be used to put people in real life situations, that may be more realistic then the actual situation itself.

    ReplyDelete
  4. One of the remaining mysteries of the world is whether or not the media, or in this case video games, have strong effects on its audiences, and if so, under what circumstances do video games really affect them. The universal question has been raised yet again- should we as a society be concerned about the violence, stereotyping, or sexual implications in video games that are popular today? I’ve never really played video games myself. I played a snowboarding and a skateboarding video game each a few times back when I was in middle school, but nothing since. I don’t really have a personal opinion about the extent to which video games effect people’s lives; I can see how one might choose to blame their actions on exposure to a certain game and I can see how they are still just video games, there for fun. I hope it’s alright that I touch on both views instead.

    Some people would argue that video games have limited effects on audiences, insisting that they are merely reinforcing existing behaviors and attitudes rather than changing them. Viewers can get ideas from games, but we get ideas all the time, from books, TV, from friends, from life.

    Other people believe that this culture of video games distracts today’s youth from things like serious literature and philosophy; that it ruins their imaginations (perhaps by creating too much of one) and undermines their ability to distinguish between real and fantasy, and that they exploit values of our society. They attempt to explain the effects of this media by arguing that video games shoot their powerful effects directly into unsuspecting or weak audiences. It is suggested that the heavy viewing or interaction with certain video games leads individuals to perceive reality in ways that are consistent with the portrayals they see in the game. This has been determined through studies which investigate how video game users make meaning, apprehend reality, and order experience through their use of the visual media. Players engage in the video game for hours on end, never feeling the need to stop and eat or drink. Children can become so numb that they need constant stimulation and video games fill that void.

    I can in fact imagine a future where the lines between fictional programming and video game playing are blurred. For example, one could compare video games to military battlefield simulators. They assist in training real soldiers to kill. Makes sense for such purposes, but most video games are played by children and teenagers who are easily influenced. Blurring the line for them means that the game has transported the viewer to a fantasy land that feeds them an idea and teaches them how to execute it. They think they are still playing the game. It is a horrible thought that video games have the potential to promote [violent] acts or ideas against real people and desensitize children to the real thing, but the possibility does exist.

    ReplyDelete